Game 30% done on HTML5. Maybe it was a bad idea. Should I change to Unity3d? [on hold]

Posted by Dokkat on Game Development See other posts from Game Development or by Dokkat
Published on 2012-03-03T18:18:00Z Indexed on 2014/06/11 3:49 UTC
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I'm creating a 3d game on HTML5. It's 30% complete and the hard part is already coded. The server is on node.js.Now I'm realizing that maybe it was not a wise choice. This is because I realized:

  1. Three.js still has many bugs. I don't see the same thing on every machine. Each browser, OS, can give different results. I'm afraid my clients will have a great stress installing my game properly.
  2. I have tons of sprites and models on my game. I wonder if my clients will have to load all them again everytime they want to play?
  3. I wonder if a Node.js server will be fast enough to handle it, and I'm afraid it won't be scalable.

What would you advise me? Should I continue and finish the game on HTML5 or is it better to remake it on something else, like Unity3d for the client and (what?) for the server?

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